Hello there
I’m Artur Mkhoyan
Professional Summary
Experienced 3D generalist and AR/VR software developer with over 10 years of experience in creating interactive 3D applications, virtual environments, and realistic visualizations. Specialized in Unity (C#), Unreal Engine (Blueprint, C++), and web 3D technologies such as Babylon.js and Three.js. Successfully managed development projects, optimized production pipelines, and implemented complex VR/AR solutions for industry, architecture, and product presentations. Goal-oriented, technically adept, and creative – with a focus on developing immersive, high-performance, and user-centric AR/VR experiences.
Hello there
I’m Artur Mkhoyan



Professional experience
■ August 2023 – NOW | Freelancer – AR/VR Software Development & 3D Visualization
■ August 2023 – NOW | Freelancer – AR/VR Software Development & 3D Visualization
• Implementation of various projects in the areas of virtual reality (VR), augmented reality (AR), and web 3D
• Implementation of various projects in the areas of virtual reality (VR), augmented reality (AR), and web 3D
• Creation of interactive 3D assets and animations for various industries
• Creation of interactive 3D assets and animations for various industries
• Use of Unity (C#), Unreal Engine (Blueprints, C++), Three.js, and Babylon.js
• Use of Unity (C#), Unreal Engine (Blueprints, C++), Three.js, and Babylon.js
■ July 2021 – July 2023 |
3D Generalist/Unity/C#/Unreal Engine Developer – TMC, Frankfurt am Main
■ July 2021 – July 2023 |
3D Generalist/Unity/C#/Unreal Engine Developer – TMC, Frankfurt am Main
• Leading the Unity Development Department (Project & Resource Planning)
• Leading the Unity Development Department (Project & Resource Planning)
• Developing and implementing VR/AR/WebVR applications
• Developing and implementing VR/AR/WebVR applications
• Creating 3D assets and animations
• Creating 3D assets and animations
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, Unreal Engine, C#, C++, Substance Painter, Three.js, Babylon.js, GitHub
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, Unreal Engine, C#, C++, Substance Painter, Three.js, Babylon.js, GitHub
■ July 2018 – June 2020 |
3D Generalist/Unity/C# Developer – CMF, Mörfelden-Walldorf
■ July 2018 – June 2020 |
3D Generalist/Unity/C# Developer – CMF, Mörfelden-Walldorf
• Development of VR/AR applications for industrial and product presentations
• Development of VR/AR applications for industrial and product presentations
• Developing and implementing VR/AR/WebVR applications
• Developing and implementing VR/AR/WebVR applications
• Project design and implementation for VR/AR applications
• Project design and implementation for VR/AR applications
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#
■ July 2017 – June 2018 | 3D Generalist – CGIDEA, Wolfsburg
■ July 2017 – June 2018 | 3D Generalist – CGIDEA, Wolfsburg
• High/low-poly modeling for VR applications (focus on the automotive industry, VW)
• High/low-poly modeling for VR applications (focus on the automotive industry, VW)
• Software: 3D Studio Max, Maya, V-Ray, Unity
• Software: 3D Studio Max, Maya, V-Ray, Unity
■ July 2016 – June 2017 | 3D/CGI Artist – KMS, Denkingen
■ July 2016 – June 2017 | 3D/CGI Artist – KMS, Denkingen
• High- and low-poly modeling, texturing, visualization & rendering, post-production
• High- and low-poly modeling, texturing, visualization & rendering, post-production
• Technical animations and camera animations for product and marketing videos
• Technical animations and camera animations for product and marketing videos
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#
• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#
■ October 2015 - February 2016 |
3D Artist/Renderer – Monkey, Yerevan (Armenia)
■ October 2015 - February 2016 |
3D Artist/Renderer – Monkey, Yerevan (Armenia)
• Creation of assets for animations and cartoons
• Creation of assets for animations and cartoons
• High/low poly modeling
• High/low poly modeling
• Software: Maya, V-Ray, M-Ray, Photoshop, Mudbox
• Software: Maya, V-Ray, M-Ray, Photoshop, Mudbox
■ February 2015 - September 2015 |
3D Artist/Designer – Interactive World, Yerevan (Armenia)
■ February 2015 - September 2015 |
3D Artist/Designer – Interactive World, Yerevan (Armenia)
• Head of the Architectural Visualization and Autotuning Department
• Head of the Architectural Visualization and Autotuning Department
• High/Low Poly 3D Modeling, Rendering
• High/Low Poly 3D Modeling, Rendering
• Software: 3D Studio Max, V-Ray, Photoshop, UWLayout, Mudbox
• Software: 3D Studio Max, V-Ray, Photoshop, UWLayout, Mudbox
■ September 2013 - January 2015 |
3D Artist – Locator, Yerevan (Armenia)
■ September 2013 - January 2015 |
3D Artist – Locator, Yerevan (Armenia)
• Game asset creation, high/low poly modeling, texturing, Visualization, rendering
• Game asset creation, high/low poly modeling, texturing, Visualization, rendering
• Software: 3D Studio Max, V-Ray, PhotoShop, UWLayout, Mudbox
• Software: 3D Studio Max, V-Ray, PhotoShop, UWLayout, Mudbox
■ February 2013 - July 2013 | 3D Artist (Internship) – Animationsandmore, Mäder (Austria)
■ February 2013 - July 2013 | 3D Artist (Internship) – Animationsandmore, Mäder (Austria)
• 3D visualization for interior and exterior projects
• 3D visualization for interior and exterior projects
• Modeling, rendering, post-production
• Modeling, rendering, post-production
• Software: 3D Studio Max, V-Ray, M-Ray, Photoshop
• Software: 3D Studio Max, V-Ray, M-Ray, Photoshop