Hello there
I’m Artur Mkhoyan

Professional Summary

Experienced 3D generalist and AR/VR software developer with over 10 years of experience in creating interactive 3D applications, virtual environments, and realistic visualizations. Specialized in Unity (C#), Unreal Engine (Blueprint, C++), and web 3D technologies such as Babylon.js and Three.js. Successfully managed development projects, optimized production pipelines, and implemented complex VR/AR solutions for industry, architecture, and product presentations. Goal-oriented, technically adept, and creative – with a focus on developing immersive, high-performance, and user-centric AR/VR experiences.

Hello there
I’m Artur Mkhoyan

Professional experience

■ August 2023 – NOW | Freelancer – AR/VR Software Development & 3D Visualization
■ August 2023 – NOW | Freelancer – AR/VR Software Development & 3D Visualization

• Implementation of various projects in the areas of virtual reality (VR), augmented reality (AR), and web 3D

• Implementation of various projects in the areas of virtual reality (VR), augmented reality (AR), and web 3D

• Creation of interactive 3D assets and animations for various industries

• Creation of interactive 3D assets and animations for various industries

• Use of Unity (C#), Unreal Engine (Blueprints, C++), Three.js, and Babylon.js

• Use of Unity (C#), Unreal Engine (Blueprints, C++), Three.js, and Babylon.js

■ July 2021 – July 2023 |
3D Generalist/Unity/C#/Unreal Engine Developer – TMC, Frankfurt am Main
■ July 2021 – July 2023 |
3D Generalist/Unity/C#/Unreal Engine Developer – TMC, Frankfurt am Main

• Leading the Unity Development Department (Project & Resource Planning)

• Leading the Unity Development Department (Project & Resource Planning)

• Developing and implementing VR/AR/WebVR applications

• Developing and implementing VR/AR/WebVR applications

• Creating 3D assets and animations

• Creating 3D assets and animations

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, Unreal Engine, C#, C++, Substance Painter, Three.js, Babylon.js, GitHub

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, Unreal Engine, C#, C++, Substance Painter, Three.js, Babylon.js, GitHub

■ July 2018 – June 2020 |
3D Generalist/Unity/C# Developer – CMF, Mörfelden-Walldorf
■ July 2018 – June 2020 |
3D Generalist/Unity/C# Developer – CMF, Mörfelden-Walldorf

• Development of VR/AR applications for industrial and product presentations

• Development of VR/AR applications for industrial and product presentations

• Developing and implementing VR/AR/WebVR applications

• Developing and implementing VR/AR/WebVR applications

• Project design and implementation for VR/AR applications

• Project design and implementation for VR/AR applications

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#

■ July 2017 – June 2018 | 3D Generalist – CGIDEA, Wolfsburg
■ July 2017 – June 2018 | 3D Generalist – CGIDEA, Wolfsburg

• High/low-poly modeling for VR applications (focus on the automotive industry, VW)

• High/low-poly modeling for VR applications (focus on the automotive industry, VW)

• Software: 3D Studio Max, Maya, V-Ray, Unity

• Software: 3D Studio Max, Maya, V-Ray, Unity

■ July 2016 – June 2017 | 3D/CGI Artist – KMS, Denkingen
■ July 2016 – June 2017 | 3D/CGI Artist – KMS, Denkingen

• High- and low-poly modeling, texturing, visualization & rendering, post-production

• High- and low-poly modeling, texturing, visualization & rendering, post-production

• Technical animations and camera animations for product and marketing videos

• Technical animations and camera animations for product and marketing videos

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#

• Software: 3D Studio Max, Cinema4D, V-Ray, Unity, C#

■ October 2015 - February 2016 |
3D Artist/Renderer – Monkey, Yerevan (Armenia)
■ October 2015 - February 2016 |
3D Artist/Renderer – Monkey, Yerevan (Armenia)

• Creation of assets for animations and cartoons

• Creation of assets for animations and cartoons

• High/low poly modeling

• High/low poly modeling

• Software: Maya, V-Ray, M-Ray, Photoshop, Mudbox

• Software: Maya, V-Ray, M-Ray, Photoshop, Mudbox

■ February 2015 - September 2015 |
3D Artist/Designer – Interactive World, Yerevan (Armenia)
■ February 2015 - September 2015 |
3D Artist/Designer – Interactive World, Yerevan (Armenia)

• Head of the Architectural Visualization and Autotuning Department

• Head of the Architectural Visualization and Autotuning Department

• High/Low Poly 3D Modeling, Rendering

• High/Low Poly 3D Modeling, Rendering

• Software: 3D Studio Max, V-Ray, Photoshop, UWLayout, Mudbox

• Software: 3D Studio Max, V-Ray, Photoshop, UWLayout, Mudbox

■ September 2013 - January 2015 |
3D Artist – Locator, Yerevan (Armenia)
■ September 2013 - January 2015 |
3D Artist – Locator, Yerevan (Armenia)

• Game asset creation, high/low poly modeling, texturing, Visualization, rendering

• Game asset creation, high/low poly modeling, texturing, Visualization, rendering

• Software: 3D Studio Max, V-Ray, PhotoShop, UWLayout, Mudbox

• Software: 3D Studio Max, V-Ray, PhotoShop, UWLayout, Mudbox

■ February 2013 - July 2013 | 3D Artist (Internship) – Animationsandmore, Mäder (Austria)
■ February 2013 - July 2013 | 3D Artist (Internship) – Animationsandmore, Mäder (Austria)

• 3D visualization for interior and exterior projects

• 3D visualization for interior and exterior projects

• Modeling, rendering, post-production

• Modeling, rendering, post-production

• Software: 3D Studio Max, V-Ray, M-Ray, Photoshop

• Software: 3D Studio Max, V-Ray, M-Ray, Photoshop