Hello there
I’m Artur Mkhoyan
XR Technical Artist | End-to-End XR Developer (Unity / Unreal / Web3D)

Hello there
I’m Artur Mkhoyan
XR Technical Artist | End-to-End XR Developer (Unity / Unreal / Web3D)

Experienced 3D Generalist and XR Developer with over 15 years of experience in delivering complete interactive 3D products. Strong combination of 3D content creation, technical development, and full-cycle implementation of XR projects. Specialized in developing VR, AR, and Web3D applications, covering modeling, rendering, animation, programming, and final product integration.

Experienced 3D Generalist and XR Developer with over 15 years of experience in delivering complete interactive 3D products. Strong combination of 3D content creation, technical development, and full-cycle implementation of XR projects. Specialized in developing VR, AR, and Web3D applications, covering modeling, rendering, animation, programming, and final product integration.

Professional Summary

Professional Summary

  • VR & AR Application Development

  • Real-Time 3D Development (Unity, Unreal Engine)

  • Web3D / WebGL (Three.js, Babylon.js, WebXR)

  • 3D Visualization & Product Presentation

  • Pipeline Optimization & Asset Workflows

  • Technical Implementation & Software Development

  • Team Leadership & Project Ownership

  • End-to-End XR Product Development

  • 3D Asset Creation & Integration

  • Full Pipeline Ownership

  • VR & AR Application Development

  • Real-Time 3D Development (Unity, Unreal Engine)

  • Web3D / WebGL (Three.js, Babylon.js, WebXR)

  • 3D Visualization & Product Presentation

  • Pipeline Optimization & Asset Workflows

  • Technical Implementation & Software Development

  • Team Leadership & Project Ownership

  • End-to-End XR Product Development

  • 3D Asset Creation & Integration

  • Full Pipeline Ownership

CORE COMPETENCIES

CORE COMPETENCIES

Professional experience

■ August 2023 – NOW | Freelance XR Developer & 3D Artist
■ August 2023 – NOW | Freelance XR Developer & 3D Artist

• Development of VR, AR, and Web3D applications

• Development of VR, AR, and Web3D applications

• Creation of interactive 3D assets and real-time content

• Creation of interactive 3D assets and real-time content

• Development using Unity, Unreal Engine, and Three.js

• Development using Unity, Unreal Engine, and Three.js

• Performance optimization and asset pipeline improvements

• Performance optimization and asset pipeline improvements

■ July 2021 – July 2023 |
TMC — Lead 3D Generalist | Unity & Unreal Developer | Frankfurt am Main
■ July 2021 – July 2023 |
TMC — Lead 3D Generalist | Unity & Unreal Developer | Frankfurt am Main

• Led a Unity development team, including project planning and resource management

• Led a Unity development team, including project planning and resource management

• Developed VR, AR, WebVR, WebAR, and WebGL applications

• Developed VR, AR, WebVR, WebAR, and WebGL applications

• Built interactive real-time 3D solutions for industrial clients

• Built interactive real-time 3D solutions for industrial clients

• Designed and optimized production and development pipelines

• Designed and optimized production and development pipelines

• Technologies: Unity, C#, Unreal Engine, C++, Three.js, Autodesk 3ds Max, Substance Painter, Git

• Technologies: Unity, C#, Unreal Engine, C++, Three.js, Autodesk 3ds Max, Substance Painter, Git

■ July 2018 – June 2020 |
CMF — 3D Generalist | Unity Developer | Mörfelden-Walldorf
■ July 2018 – June 2020 |
CMF — 3D Generalist | Unity Developer | Mörfelden-Walldorf

• Technical lead for VR and AR projects in industrial and product visualization

• Technical lead for VR and AR projects in industrial and product visualization

• Responsible for software architecture, project structure, and implementation of interactive XR solutions

• Responsible for software architecture, project structure, and implementation of interactive XR solutions

• Developed 3D animations and product visualizations for real-time and marketing applications

• Developed 3D animations and product visualizations for real-time and marketing applications

• Optimized real-time 3D pipelines for performance, quality, and workflow efficiency

• Optimized real-time 3D pipelines for performance, quality, and workflow efficiency

• Delivered complete XR products from 3D asset creation through Unity implementation to the final production-ready application

• Delivered complete XR products from 3D asset creation through Unity implementation to the final production-ready application

■ July 2017 – June 2018 | CGIDEA — 3D Generalist (Automotive Projects) | Wolfsburg
■ July 2017 – June 2018 | CGIDEA — 3D Generalist (Automotive Projects) | Wolfsburg

• Created high- and low-poly 3D models for VR applications

• Created high- and low-poly 3D models for VR applications

• Specialized in automotive projects, primarily for Volkswagen

• Specialized in automotive projects, primarily for Volkswagen

• Collaborated closely with design and development teams

• Collaborated closely with design and development teams

■ July 2016 – June 2017 | KMS — 3D / CGI Artist | Denkingen
■ July 2016 – June 2017 | KMS — 3D / CGI Artist | Denkingen

• 3D modeling, texturing, rendering, and post-production

• 3D modeling, texturing, rendering, and post-production

• Created technical animations for marketing and product videos

• Created technical animations for marketing and product videos

• Produced visualizations of industrial products and concepts

• Produced visualizations of industrial products and concepts

■ October 2015 - February 2016 |
3D Artist | Rendering Specialist | Yerevan (Armenia)
■ October 2015 - February 2016 |
3D Artist | Rendering Specialist | Yerevan (Armenia)

• Created 3D assets for animation and cartoon productions

• Created 3D assets for animation and cartoon productions

• Produced high- and low-poly models for production pipelines

• Produced high- and low-poly models for production pipelines

• Rendered animation sequences, including lighting and look development

• Rendered animation sequences, including lighting and look development

• Optimized rendering workflows and render times to improve production efficiency

• Optimized rendering workflows and render times to improve production efficiency

• Created and refined materials and shaders for animated content

• Created and refined materials and shaders for animated content

■ February 2015 - September 2015 |
Interactive World — Lead 3D Artist | Architectural Visualization | Yerevan (Armenia)
■ February 2015 - September 2015 |
Interactive World — Lead 3D Artist | Architectural Visualization | Yerevan (Armenia)

• Led architectural and automotive visualization projects with responsibility for rendering quality and production workflows

• Led architectural and automotive visualization projects with responsibility for rendering quality and production workflows

• Oversaw technical implementation of VR and 3D projects, including model reviews and quality assurance, particularly for automotive tuning components

• Oversaw technical implementation of VR and 3D projects, including model reviews and quality assurance, particularly for automotive tuning components

• Managed and coordinated visualization projects

• Managed and coordinated visualization projects

• Ensured visual quality and technical consistency throughout the production pipeline

• Ensured visual quality and technical consistency throughout the production pipeline

Responsible for quality assurance, model reviews, and end-to-end delivery of complex 3D projects

Responsible for quality assurance, model reviews, and end-to-end delivery of complex 3D projects

■ September 2013 - January 2015 |
Locator — 3D Artist | Yerevan (Armenia)
■ September 2013 - January 2015 |
Locator — 3D Artist | Yerevan (Armenia)

• Developed game assets and 3D environments for interactive applications

• Developed game assets and 3D environments for interactive applications

• Created architectural visualizations, including modeling, texturing, rendering, and scene production

• Created architectural visualizations, including modeling, texturing, rendering, and scene production

• Built nine highly realistic Armenian churches together with complete landscapes and environments

• Built nine highly realistic Armenian churches together with complete landscapes and environments

• Balanced visual realism with polygon optimization and real-time performance requirements

• Balanced visual realism with polygon optimization and real-time performance requirements

• Developed complete 3D scenes from modeling and environment creation through final integration and visualization

• Developed complete 3D scenes from modeling and environment creation through final integration and visualization

■ February 2013 - July 2013 | Animationsandmore — 3D Artist (Internship) | Mäder (Austria)
■ February 2013 - July 2013 | Animationsandmore — 3D Artist (Internship) | Mäder (Austria)

• Architectural visualization for interior and exterior projects

• Architectural visualization for interior and exterior projects

3D modeling, rendering, and post-production

3D modeling, rendering, and post-production

EDUCATION

EDUCATION

■ 2005– 2010 | Bachelor of Science in Geology | State Engineering University of Armenia
■ 2005– 2010 | Bachelor of Science in Geology | State Engineering University of Armenia
■ 2005– 2010 | Bachelor of Science in Geology | State Engineering University of Armenia

PROFESSIONAL TRAINING

PROFESSIONAL TRAINING

■ July 2024 – December 2024 | Unreal Engine (Blueprints & C++) | Future Training & Consulting GmbH
■ July 2024 – December 2024 | Unreal Engine (Blueprints & C++) | Future Training & Consulting GmbH
■ July 2024 – December 2024 | Unreal Engine (Blueprints & C++) | Future Training & Consulting GmbH